Playstyle
11 games
Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
8
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
11 gamesDamageStart here
Damage / min
438 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Kills / min
0.13 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 47 of 100, built on 4.9 turret plates a game and 823 objective damage a minute. Damage trails at 8, with 11% team damage share.
Among junglers
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median kills a minute win 65% of games; below it, 35%.