Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
602 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 45 of 100, built on 693 damage a minute and 18% team damage share. Objectives trails at 21, with 575 objective damage a minute.
Among junglers
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.
This season, in your wins 0.17, in your losses 0.32 · 29W 41L
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
This season, in your wins 889, in your losses 345 · 28W 36L
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
This season, in your wins 9%, in your losses 16% · 29W 40L