Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
last 60season251 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.5 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Time spent dead
8% vs 11%
86 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Deaths / min
0.17 vs 0.21
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 82 of 100, built on 8% time spent dead and 0.17 deaths a minute. Aggression trails at 43, with 1.6 solo kills a game.
Among top laners
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
This season, in your wins 2.2, in your losses 1.5 · 134W 117L