Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
20 gamesFarmingStart here
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 57 of 100, built on 0.89 vision score a minute and 2.3 wards cleared a game. Objectives trails at 28, with 0.6 epic monsters a game.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.