Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
17 gamesFarmingStart here
CS / min
7.0 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
0.5 vs 1.2 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.7 vs 0.8
100 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 71% of games, the other half 33%.
Kills / min
0.28 vs 0.22
77 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 65% of games, the other half 37%.
First blood rate
38% vs 14%
99 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 57% of games, the other half 50%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 68 of 100, built on 25% team damage share and 919 damage a minute. Vision trails at 25, with 0.7 wards cleared a game.
Among top laners
Gangplank top laners with above-median CS a minute win 60% of games; below it, 43%.
Gangplank top laners with above-median wards cleared a game win 56% of games; below it, 49%.
Gangplank top laners with above-median control wards a game win 55% of games; below it, 48%.