Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season299 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
352 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.17 vs 0.21
80 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Time spent dead
9% vs 11%
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Control wards / game
1.3 vs 0.4
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 70 of 100, built on 0.18 deaths a minute and 9% time spent dead. Objectives trails at 33, with 332 objective damage a minute.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 1.1, in your losses 0.4 · 150W 149L
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 433, in your losses 176 · 148W 147L