Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
18 gamesObjectivesStart here
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Control wards / game
8.8 vs 4.8
87 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
CC seconds / min
1.8 vs 1.3
88 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 69 of 100, built on 8.8 control wards a game and 8.6 wards cleared a game. Objectives trails at 41, with 1.3 epic monsters a game.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.