Playstyle
15 games
Playstyle radar
15 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
15 gamesFarmingStart here
CS / min
7.1 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
59.4 vs 68.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Vision score / min
0.58 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.30 vs 0.22
86 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 65% of games, the other half 37%.
Turret plates / game
11.4 vs 9.3
73 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 76% of games, the other half 26%.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 62 of 100, built on 0.29 kills a minute and 3.0 solo kills a game. Vision trails at 24, with 0.0 control wards a game.
Among top laners
Gangplank top laners with above-median CS a minute win 60% of games; below it, 43%.
Gangplank top laners with above-median CS at 10 min win 56% of games; below it, 46%.
Gangplank top laners with above-median vision score a minute win 55% of games; below it, 47%.