Playstyle
20 games
Playstyle radar
20 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
79
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
20 gamesAggressionStart here
Kills / min
0.13 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
733 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.9 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Vision score / min
0.99 vs 0.78
87 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
Control wards / game
2.3 vs 0.3
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 79 of 100, built on 2.3 control wards a game and 1.01 vision score a minute. Aggression trails at 30, with 0.13 kills a minute.
Among top laners
Platinum top laners with above-median kills a minute win 63% of games; below it, 37%.
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.