Playstyle
10 games
Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
10 gamesDamageStart here
Damage / min
627 vs 861 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Solo kills / game
0.8 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
5.2 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
2.0 vs 0.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Vision score / min
0.98 vs 0.72
90 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 46%.
Control wards / game
4.4 vs 0.7
100 of 100 against mid laners, and it matters: the better half of mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 71 of 100, built on 8.8 control wards a game and 1.91 vision score a minute. Damage trails at 26, with 15% team damage share.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
mid laners with above-median turret plates a game win 78% of games; below it, 27%.