Playstyle
48 games
Playstyle radar
48 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
37
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
24
of 100
Utility
Healing, shielding and lockdown for allies
72
of 100
Mechanics
Skillshots landed and dodged, casting tempo
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
48 gamesAggressionStart here
Kills / min
0.38 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Damage
Damage / min
1321 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Multikills / game
1.00 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Deaths / min
0.45 vs 0.56
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
19% vs 23%
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Ability casts / min
11.8 vs 9.6
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 79 of 100, built on 0.45 deaths a minute and 19% time spent dead. Frontline trails at 24, with 865 damage mitigated a minute.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.42, in your losses 0.36 · 22W 26L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1408, in your losses 1247 · 22W 26L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.23, in your losses 0.81 · 22W 26L