Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
21 gamesAggressionStart here
Solo kills / game
1.6 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.21 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Damage / min
994 vs 860
76 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
CS at 10 min
79.1 vs 74.3
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Control wards / game
3.3 vs 0.6
98 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 72 of 100, built on 937 damage a minute and 25% team damage share. Aggression trails at 47, with 1.3 solo kills a game.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.