Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
What to work on
30 gamesUtilityStart here
Ally heal + shield / min
330 vs 409 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
330 vs 409 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Aggression
Kill participation
55% vs 59% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Deaths / min
0.14 vs 0.18
74 of 100 against Janna players, and it matters: the better half of Janna supports wins 69% of games, the other half 34%.
Control wards / game
7.8 vs 5.2
73 of 100 against Janna players, and it matters: the better half of Janna supports wins 56% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 95 of 100, built on 0.12 deaths a minute and 5% time spent dead. Damage trails at 22, with 256 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Janna supports with above-median ally heal + shield a minute win 63% of games; below it, 39%.
In your wins 355, in your losses 310 · 15W 15L
Janna supports with above-median heals + shields a minute win 63% of games; below it, 39%.
In your wins 355, in your losses 311 · 15W 15L
Janna supports with above-median kill participation win 57% of games; below it, 46%.
In your wins 59%, in your losses 52% · 15W 15L