Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season175 games
What to work on
60 gamesDamageStart here
Damage / min
278 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Vision
Vision score / min
2.50 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Time spent dead
6% vs 8%
85 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Deaths / min
0.18 vs 0.22
74 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 70 of 100, built on 7% time spent dead and 0.19 deaths a minute. Damage trails at 22, with 366 damage a minute.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 326, in your losses 327 · 97W 78L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 2.27, in your losses 2.06 · 97W 78L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.08, in your losses 0.07 · 97W 78L