Playstyle
11 games
Playstyle radar
11 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
135 vs 248 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
755 vs 900 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.2 vs 0.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 53 of 100, built on 2.7 control wards a game and 0.80 vision score a minute. Objectives trails at 31, with 4.5 turret plates a game.
Among mid laners
LeBlanc mid laners with above-median objective damage a minute win 73% of games; below it, 29%.
LeBlanc mid laners with above-median damage a minute win 62% of games; below it, 40%.
LeBlanc mid laners with above-median epic monsters a game win 67% of games; below it, 40%.