Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
1.5 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
813 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.70 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 53 of 100, built on 9% time spent dead and 0.21 deaths a minute. Vision trails at 26, with 1.08 vision score a minute.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.