Playstyle radar
60 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
last 60season94 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.3 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
773 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
1.1 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Time spent dead
9% vs 11%
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Deaths / min
0.17 vs 0.20
70 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 62 of 100, built on 8% time spent dead and 0.18 deaths a minute. Damage trails at 26, with 16% team damage share.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
This season, in your wins 0.9, in your losses 0.6 · 42W 52L
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
This season, in your wins 667, in your losses 588 · 42W 52L
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
This season, in your wins 3.2, in your losses 3.0 · 42W 52L