Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
16
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
19 gamesDamageStart here
Damage / min
602 vs 870 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
135 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
2.6 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, survivability leads at 59 of 100, built on 9% time spent dead and 0.20 deaths a minute. Objectives trails at 14, with 3.2 turret plates a game.
Among bot laners
Emerald bot laners with above-median damage a minute win 62% of games; below it, 36%.
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.