Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
7
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
18% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Gold / min
456 vs 418
81 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 69% of games, the other half 33%.
Kills / min
0.23 vs 0.17
80 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 62% of games, the other half 40%.
Solo kills / game
4.9 vs 2.2
100 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 60% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 90 of 100, built on 1050 damage a minute and 26% team damage share. Survivability trails at 6, with 17% time spent dead.
Among top laners
Teemo top laners with fewer deaths a minute than the median win 67% of games; with more, 35%.
Teemo top laners with less time spent dead than the median win 64% of games; with more, 38%.
Teemo top laners with above-median epic monsters a game win 69% of games; below it, 34%.