Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
10 gamesUtilityStart here
Heals + shields / min
386 vs 491 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
386 vs 491 typical
Peel for the carry through the whole fight instead of following the engage.
Aggression
Kill participation
47% vs 58% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Kills / min
0.04 vs 0.03
73 of 100 against Milio players, and it matters: the better half of Milio supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 58 of 100, built on 0.20 deaths a minute and 9% time spent dead. Damage trails at 21, with 354 damage a minute.
Among supports
Milio supports with above-median heals + shields a minute win 63% of games; below it, 36%.
Milio supports with above-median ally heal + shield a minute win 63% of games; below it, 36%.
Milio supports with above-median kill participation win 56% of games; below it, 43%.