Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
15 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
14.9 vs 10.4
94 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
Deaths / min
0.13 vs 0.21
92 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
Epic monsters / game
1.4 vs 0.8
89 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 74 of 100, built on 1.8 epic monsters a game and 11.9 turret plates a game. Vision trails at 35, with 0.1 control wards a game.
Among top laners
Platinum top laners with above-median control wards a game win 53% of games; below it, 49%.