Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
3.0 vs 4.6 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Objective damage / min
1009 vs 864
73 of 100 against Poppy players, and it matters: the better half of Poppy junglers wins 79% of games, the other half 21%.
Kill participation
55% vs 50%
75 of 100 against Poppy players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 62 of 100, built on 2.9 control wards a game and 1.01 vision score a minute. Damage trails at 28, with 619 damage a minute.
Among junglers
Poppy junglers with fewer deaths a minute than the median win 74% of games; with more, 25%.
Poppy junglers with above-median turret plates a game win 78% of games; below it, 25%.
Poppy junglers with less time spent dead than the median win 71% of games; with more, 28%.