Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
11 gamesDamageStart here
Damage / min
418 vs 670 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.09 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
361 vs 436 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.3 vs 2.8
72 of 100 against junglers, and it matters: the better half of Silver junglers wins 83% of games, the other half 30%.
First blood rate
17% vs 0%
89 of 100 against junglers, and it matters: the better half of Silver junglers wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 64 of 100, built on 0.91 vision score a minute and 3.7 wards cleared a game. Damage trails at 15, with 525 damage a minute.
Among junglers
Silver junglers with above-median damage a minute win 57% of games; below it, 41%.
Silver junglers with above-median kills a minute win 62% of games; below it, 36%.
Silver junglers with above-median gold a minute win 68% of games; below it, 31%.