Playstyle
34 games
Playstyle radar
34 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
34 gamesAggressionStart here
Kills / min
0.04 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
323 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
2.7 vs 1.5
100 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Turret plates / game
8.7 vs 5.7
94 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Deaths / min
0.19 vs 0.22
72 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 64 of 100, built on 2.2 epic monsters a game and 8.3 turret plates a game. Damage trails at 23, with 12% team damage share.
Among supports
supports with above-median kills a minute win 55% of games; below it, 45%.
In your wins 0.08, in your losses 0.12 · 18W 16L
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 471, in your losses 502 · 18W 16L
supports with above-median first blood rate win 55% of games; below it, 50%.
In your wins 6%, in your losses 0% · 18W 16L