Playstyle
18 games
Playstyle radar
18 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
53
of 100
Damage
Damage per minute and share of the duo's damage
50
of 100
Frontline
Damage soaked and mitigated for the duo
36
of 100
Utility
Healing and shielding for the duo
55
of 100
Control
Crowd control uptime and immobilizations
24
of 100
Mechanics
Skillshots landed and dodged
35
of 100
What to work on
18 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
2.8 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
22.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 55 of 100, built on 78 ally heal + shield a minute and 78 heals + shields a minute. Control trails at 24, with 1.4 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.