Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
73
of 100
Damage
Damage per minute and share of the duo's damage
37
of 100
Frontline
Damage soaked and mitigated for the duo
40
of 100
Utility
Healing and shielding for the duo
50
of 100
Control
Crowd control uptime and immobilizations
75
of 100
Mechanics
Skillshots landed and dodged
34
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
3.0 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Frontline
Damage mitigated / min
2292 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Damage
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
CC seconds / min
3.5 vs 2.1
91 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Top-2 rate
55% vs 33%
81 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 75 of 100, built on 3.5 CC seconds a minute and 40.0 immobilizations a game. Mechanics trails at 34, with 0.5 skillshots hit a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median team damage share win 41% of games; below it, 26%.