Playstyle
10 games
Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
247 vs 293 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS at 10 min
71.3 vs 77.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Damage
Damage / min
861 vs 911 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Deaths / min
0.13 vs 0.18
83 of 100 against Zoe players, and it matters: the better half of Zoe mid laners wins 71% of games, the other half 32%.
Time spent dead
7% vs 9%
79 of 100 against Zoe players, and it matters: the better half of Zoe mid laners wins 69% of games, the other half 34%.
Control wards / game
2.7 vs 1.3
73 of 100 against Zoe players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 95 of 100, built on 0.12 deaths a minute and 7% time spent dead. Farming trails at 48, with 6.4 CS a minute.
Among mid laners
Zoe mid laners with above-median objective damage a minute win 77% of games; below it, 26%.
Zoe mid laners with above-median CS at 10 min win 55% of games; below it, 48%.
Zoe mid laners with above-median damage a minute win 61% of games; below it, 42%.