Playstyle
10 games
Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.4 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
50.5 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
0.8 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
1.0 vs 0.7
79 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Kills / min
0.31 vs 0.20
76 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 61 of 100, built on 0.20 deaths a minute and 11% time spent dead. Vision trails at 29, with 2.3 wards cleared a game.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
top laners with above-median wards cleared a game win 53% of games; below it, 48%.