Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
60 gamesDamageStart here
Damage / min
802 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.22 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Turret plates / game
7.6 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 62 of 100, built on 0.18 deaths a minute and 10% time spent dead. Damage trails at 42, with 22% team damage share.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 887, in your losses 760 · 49W 40L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.27, in your losses 0.18 · 49W 40L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 10.9, in your losses 6.6 · 49W 40L