Playstyle
27 games
Playstyle radar
27 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
27 gamesAggressionStart here
Kills / min
0.10 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
394 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
0.5 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.17 vs 0.20
70 of 100 against junglers, and it matters: the better half of junglers wins 74% of games, the other half 26%.
Wards cleared / game
9.3 vs 4.1
100 of 100 against junglers. Keep it; it is part of how the games get won.
CS at 10 min
4.0 vs 2.8
74 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 55 of 100, built on 0.20 deaths a minute and 10% time spent dead. Aggression trails at 23, with 0.13 kills a minute.
Among junglers
junglers with above-median kills a minute win 65% of games; below it, 35%.
In your wins 0.17, in your losses 0.09 · 13W 14L
junglers with above-median gold a minute win 71% of games; below it, 29%.
In your wins 411, in your losses 338 · 13W 14L
junglers with above-median solo kills a game win 59% of games; below it, 45%.
In your wins 0.5, in your losses 0.6 · 13W 14L