Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold top laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
11
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
16% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.9 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.8
86 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Objective damage / min
460 vs 369
71 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Kills / min
0.22 vs 0.17
71 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 57 of 100, built on 1.3 epic monsters a game and 8.4 turret plates a game. Survivability trails at 7, with 15% time spent dead.
Among top laners
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.