Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
28
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
22 gamesSurvivabilityStart here
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.16 vs 2.95 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Objective damage / min
161 vs 96
83 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 74% of games, the other half 29%.
Kills / min
0.16 vs 0.11
75 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 60% of games, the other half 43%.
Damage / min
586 vs 420
89 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 58% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 57 of 100, built on 536 damage a minute and 14% team damage share. Utility trails at 30, with 12 ally heal + shield a minute.
Among supports
Poppy supports with less time spent dead than the median win 68% of games; with more, 35%.
Poppy supports with fewer deaths a minute than the median win 70% of games; with more, 33%.
Poppy supports with above-median vision score a minute win 55% of games; below it, 48%.