Playstyle
29 games
Playstyle radar
29 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
29 gamesAggressionStart here
Solo kills / game
1.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
399 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Vision score / min
0.56 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 52 of 100, built on 0.21 deaths a minute and 11% time spent dead. Vision trails at 28, with 0.2 control wards a game.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.7, in your losses 0.8 · 16W 13L
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 455, in your losses 363 · 16W 13L
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
In your wins 0.58, in your losses 0.66 · 16W 13L