Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
81
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
86
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.7 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.85 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
4.1 vs 2.8
100 of 100 against Viego players, and it matters: the better half of Viego junglers wins 83% of games, the other half 30%.
Kills / min
0.45 vs 0.33
91 of 100 against Viego players, and it matters: the better half of Viego junglers wins 68% of games, the other half 30%.
Gold / min
536 vs 487
86 of 100 against Viego players, and it matters: the better half of Viego junglers wins 72% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 90 of 100, built on 3.8 epic monsters a game and 1176 objective damage a minute. Vision trails at 41, with 0.0 control wards a game.
Among junglers
Viego junglers with above-median CS a minute win 68% of games; below it, 30%.
Viego junglers with above-median vision score a minute win 54% of games; below it, 44%.