Playstyle
29 games
Playstyle radar
29 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
29 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Time spent dead
7% vs 9%
79 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.18 vs 0.22
73 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Kill participation
60% vs 55%
83 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 71 of 100, built on 0.18 deaths a minute and 7% time spent dead. Utility trails at 43, with 142 heals + shields a minute.
Among supports