Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.2 vs 3.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
9.7 vs 5.5
98 of 100 against Shyvana players, and it matters: the better half of Shyvana players wins 77% of games, the other half 25%.
Damage / min
967 vs 738
97 of 100 against Shyvana players, and it matters: the better half of Shyvana players wins 60% of games, the other half 40%.
First blood rate
20% vs 0%
92 of 100 against Shyvana players, and it matters: the better half of Shyvana players wins 58% of games, the other half 50%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 69 of 100, built on 920 damage a minute and 24% team damage share. Survivability trails at 23, with 0.29 deaths a minute. That is the Diver trade: survivability is not where this class wins games.
Among mid laners
Shyvana players with fewer deaths a minute than the median win 76% of games; with more, 25%.
Shyvana players with less time spent dead than the median win 72% of games; with more, 28%.
Shyvana players with above-median epic monsters a game win 83% of games; below it, 28%.