Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
last 60season179 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
68 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Ally saves / game
4.35 vs 0.69
91 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 48%.
Ally heal + shield / min
393 vs 114
86 of 100 against supports, and it matters: the better half of supports wins 53% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 64 of 100, built on 1.2 CC seconds a minute and 335 ally heal + shield a minute. Damage trails at 26, with 10% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
This season, in your wins 0.17, in your losses 0.32 · 85W 94L
supports with less time spent dead than the median win 66% of games; with more, 34%.
This season, in your wins 7%, in your losses 12% · 85W 94L
supports with above-median objective damage a minute win 71% of games; below it, 29%.
This season, in your wins 216, in your losses 108 · 85W 94L