Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
10 gamesDamageStart here
Damage / min
733 vs 952 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.7 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Team damage share
20% vs 26% typical
Pick the fights where your damage lands first, and arrive before they end.
Strengths
Time spent dead
6% vs 9%
82 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 66% of games, the other half 35%.
Deaths / min
0.13 vs 0.17
77 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 71% of games, the other half 31%.
CS / min
8.6 vs 7.8
83 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 59% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 84 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 19, with 20% team damage share.
Among mid laners
Vladimir mid laners with above-median damage a minute win 65% of games; below it, 37%.
Vladimir mid laners with above-median solo kills a game win 68% of games; below it, 42%.
Vladimir mid laners with above-median team damage share win 54% of games; below it, 47%.