Playstyle radar
16 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
16 gamesAggressionStart here
Kills / min
0.15 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
723 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
62.2 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 57 of 100, built on 2.1 epic monsters a game and 9.2 turret plates a game. Farming trails at 22, with 40.8 CS at 10 min.
Among top laners
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.