Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season400 games
What to work on
60 gamesVisionStart here
Control wards / game
0.2 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.1 vs 0.7
85 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Objective damage / min
483 vs 394
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
CS / min
7.9 vs 7.3
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 60% of games, the other half 45%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 71 of 100, built on 1.1 epic monsters a game and 471 objective damage a minute. Aggression trails at 43, with 2.0 solo kills a game.
Among top laners
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.4, in your losses 0.5 · 210W 190L