Playstyle
21 games
Playstyle radar
21 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
21 gamesObjectivesStart here
Epic monsters / game
0.6 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
6.9 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
1113 vs 845
90 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Gold / min
470 vs 413
88 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 66% of games, the other half 33%.
Kills / min
0.36 vs 0.24
85 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 63% of games, the other half 35%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: damage peaks at 59 while vision sits at 45, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Gold mid laners with above-median turret plates a game win 76% of games; below it, 27%.
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.