Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
14 gamesVisionStart here
Control wards / game
0.4 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
2.1 vs 1.0
100 of 100 against Azir players, and it matters: the better half of Azir mid laners wins 77% of games, the other half 35%.
Objective damage / min
719 vs 452
100 of 100 against Azir players, and it matters: the better half of Azir mid laners wins 75% of games, the other half 19%.
Deaths / min
0.10 vs 0.20
100 of 100 against Azir players, and it matters: the better half of Azir mid laners wins 65% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 77 of 100, built on 934 damage a minute and 23% team damage share. Aggression trails at 51, with 1.5 solo kills a game.
Among mid laners
Azir mid laners with above-median control wards a game win 51% of games; below it, 43%.