Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
12 gamesVisionStart here
Vision score / min
1.94 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Wards cleared / game
3.8 vs 7.4 typical
Sweep the enemy wards around the objective before it spawns.
Utility
Heals + shields / min
455 vs 491 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 62 of 100, built on 0.19 deaths a minute and 8% time spent dead. Damage trails at 5, with 207 damage a minute.
Among supports
Milio supports with above-median vision score a minute win 55% of games; below it, 44%.
Milio supports with above-median wards cleared a game win 53% of games; below it, 47%.
Milio supports with above-median heals + shields a minute win 63% of games; below it, 36%.