Playstyle
20 games
Playstyle radar
20 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
20 gamesAggressionStart here
Solo kills / game
0.4 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
802 vs 859 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kill participation
43% vs 47% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Turret plates / game
10.8 vs 8.9
76 of 100 against bot laners, and it matters: the better half of bot laners wins 79% of games, the other half 21%.
Wards cleared / game
3.8 vs 2.7
71 of 100 against bot laners, and it matters: the better half of bot laners wins 54% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, vision leads at 59 of 100, built on 1.3 control wards a game and 3.5 wards cleared a game. Aggression trails at 35, with 0.6 solo kills a game.
Among bot laners
bot laners with above-median solo kills a game win 56% of games; below it, 44%.
bot laners with above-median damage a minute win 63% of games; below it, 37%.
bot laners with above-median kill participation win 54% of games; below it, 46%.