Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
20 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Solo kills / game
2.2 vs 1.4
76 of 100 against Shen players, and it matters: the better half of Shen top laners wins 59% of games, the other half 46%.
First blood rate
41% vs 13%
98 of 100 against Shen players, and it matters: the better half of Shen top laners wins 56% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 66 of 100, built on 10% time spent dead and 0.19 deaths a minute. Damage trails at 17, with 639 damage a minute. For a Shen player that is the expected shape: against other Shen players, damage sits near the median.
Among top laners
Shen top laners with above-median epic monsters a game win 69% of games; below it, 34%.
Shen top laners with above-median control wards a game win 54% of games; below it, 49%.