Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
30 gamesObjectivesStart here
Objective damage / min
72 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
2.9 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.17 vs 0.22
75 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Time spent dead
7% vs 9%
71 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Kills / min
0.12 vs 0.07
75 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 67 of 100, built on 0.18 deaths a minute and 8% time spent dead. Vision trails at 34, with 2.6 control wards a game.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 143, in your losses 102 · 14W 16L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 2.1, in your losses 0.8 · 14W 16L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 2.4, in your losses 2.8 · 14W 16L