Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
last 60season221 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
247 vs 391 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
380 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 44 of 100, built on 12% time spent dead and 0.25 deaths a minute. Objectives trails at 21, with 212 objective damage a minute.
Among top laners
top laners with above-median objective damage a minute win 72% of games; below it, 28%.
This season, in your wins 291, in your losses 172 · 98W 119L
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
This season, in your wins 0.6, in your losses 0.3 · 98W 123L
top laners with above-median gold a minute win 68% of games; below it, 32%.
This season, in your wins 390, in your losses 352 · 98W 123L