Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
71
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
2.5 vs 1.5
100 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Deaths / min
0.14 vs 0.22
98 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Time spent dead
6% vs 8%
96 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 88 of 100, built on 0.14 deaths a minute and 6% time spent dead. Damage trails at 22, with 9% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports