Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
2.3 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.5 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Damage / min
908 vs 703
89 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Wards cleared / game
5.3 vs 4.0
70 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
64% vs 50%
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 68 of 100, built on 24% team damage share and 911 damage a minute. Objectives trails at 30, with 2.0 epic monsters a game.
Among junglers
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.