Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
0.1 vs 0.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.69 vs 1.01 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kills / min
0.15 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
3.4 vs 2.8
76 of 100 against Jarvan IV players, and it matters: the better half of Jarvan IV junglers wins 83% of games, the other half 30%.
Time spent dead
8% vs 10%
75 of 100 against Jarvan IV players, and it matters: the better half of Jarvan IV junglers wins 70% of games, the other half 28%.
Deaths / min
0.16 vs 0.20
74 of 100 against Jarvan IV players, and it matters: the better half of Jarvan IV junglers wins 74% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 71 of 100, built on 3.4 epic monsters a game and 6.2 turret plates a game. Vision trails at 23, with 0.68 vision score a minute.
Among junglers
Jarvan IV junglers with above-median solo kills a game win 58% of games; below it, 46%.
Jarvan IV junglers with above-median vision score a minute win 54% of games; below it, 44%.
Jarvan IV junglers with above-median kills a minute win 63% of games; below it, 35%.